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Gantry Robot System Checkers Player

Manurung, Edward Boris and Geofany, Geofany and Dedi, Dedi (2023) Gantry Robot System Checkers Player. ADI Journal on Recent Innovation (AJRI), 5 (1). pp. 1-11. ISSN 2686-0384

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Abstract

Technological developments in the field of moving goods are increasing rapidly. Production processes in fields such as the automotive, medical world, and even for household needs use the Pick and Place system for the production process. It has been proven, for a long time, that research has improved the Pick and Place system for many sectors, especially how this process can be combined with AI. Because of this, there has been a lot of research on how to make robots play games with their own brains. For now, most of the game development for AI is board games such as chess, Checkers, Tic Tac Toe, and other board games. Therefore, this paper will explain how to make a robot that can play board games. By implementing the gantry robot system, the robot will be made to play the Checkers game by integrating the robot with the existing AI checker. The concept of this robot is to use Checkers AI and machine integration with a camera where the robot will compete with humans, the camera will detect it from the game board, and then with the learning process from AI, the robot can determine where to move the pieces and it is hoped that the motor will move according to the AI output command of the Checkers Robot. After tha,t the robot will return to its original position and wait for its turn.

Item Type: Article
Subjects: Technologies > Artificial Intelligence
General > Checkers Game
General > Computer Vision
Depositing User: Admin Digital Blue Ocean
Date Deposited: 12 Jul 2023 07:37
Last Modified: 12 Jul 2023 07:37
URI: http://dbo.raharja.ac.id/id/eprint/1699

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