Search for collections on Digital Blue Ocean

Items where Subject is "Technologies > Gamification"

Up a level
Export as [feed] Atom [feed] RSS 1.0 [feed] RSS 2.0
Group by: Creators | Item Type
Jump to: A | E | F | H | K | L | M | S | T | W | Y
Number of items at this level: 17.

A

Agustin, Farida and Oganda, Fitra Putri and Lutfiani, Ninda and Harahap, Eka Purnama (2020) Manajemen Pembelajaran Daring Menggunakan Education Smart Courses. Technomedia Journal (TMJ), 5 (1). pp. 1-15. ISSN 2528-6544

Aini, Qurotul and Ariesanti, Hani Dewi and Suci, Kitab (2017) Penerapan iDu iLearning Plus berbasis Gamification Sebagai Media Pembelajaran Jarak Jauh pada Perguruan Tinggi. Technomedia Journal (TMJ), 1 (2). pp. 1-17. ISSN 2528-6544

Aini, Qurotul and Lutfiani, Ninda and Zahran, Muhammad Suzaki (2021) Analisis Gamifikasi iLearning Berbasis Teknologi Blockchain. ADI Bisnis Digital Interdisiplin Jurnal (ABDI Jurnal), 2 (1). pp. 1-8. ISSN 2722-5739

Aini, Qurotul and Santoso, Sugeng and Supriati, Ruli and Badrianto, Achmad (2021) Analysis of the potential context of Blockchain on the usability of Gamification with Game-Based Learning. International Journal of Cyber and IT Service Management (IJCITSM), 1 (1). pp. 1-17. ISSN 2808-554X

Amany, Devia and Desire, Aisyah (2020) Pembelajaran Interaktif berbasis Gamifikasi guna Mendukung Program WFH pada saat Pandemic Covid-19. ADI Bisnis Digital Interdisiplin Jurnal (ABDI Jurnal), 1 (1). pp. 1-8. ISSN 2722-5739

E

Erlangga, Erlangga and Munir, Munir and Riza, Lala Septem and Piantari, Erna (2023) Implementation of the Gamification Concept in the Development of a Learning Management System to Improve Students' Cognitive In Basic Programming Subjects Towards a Smart Learning Environment. ADI Journal on Recent Innovation (AJRI), 5 (1). pp. 1-11. ISSN 2686-0384

F

Firdaus, Ridho and Faisal, Muhammad (2021) Pengabdian Pada Perguruan Tinggi: Publikasi Gamifikasi Dalam Pendidikan. ADI Pengabdian Kepada Masyarakat Jurnal (ADIMAS Jurnal), 2 (1). pp. 1-7. ISSN 2774-5988

H

Honesti, Leli and Aini, Qurotul and Setiawan, M Ikhsan and Santoso, Nuke Puji Lestari (2021) Smart Contract-based Gamification Scheme for College in Higher Education. APTISI Transactions on Management (ATM Journal), 6 (2). pp. 1-10. ISSN 2622-6804

K

Kedah, Zulkarnain (2023) Inovasi Penerapan Teknik Gamifikasi Terhadap Pembelajaran Kampus Merdeka. Jurnal MENTARI: Manajemen Pendidikan dan Teknologi Informasi, 1 (2). pp. 1-11. ISSN 2963-4148

L

Latifah, Haznah and Fauziah, Zaleha (2022) Blockchain Teaching Simulation Using Gamification. APTISI Transactions on Technopreneurship (ATT), 4 (2). pp. 1-8. ISSN 2656-8888

Lutfiani, Ninda and Sunarya, PO Abas and Millah, Shofiyul and Anjani, Sheila Aulia (2022) Penerapan Gamifikasi Blockchain dalam Pendidikan iLearning. Technomedia Journal (TMJ), 7 (3). pp. 1-9. ISSN 2528-6544

M

Muhtadibillah, Achmad and Sukmana, Husni Teja and Rozy, Nurul Faizah (2019) An Evaluation Of Helpdesk With Gamification Using Indeks Kepuasan Masyarakat (IKM). IAIC Transactions on Sustainable Digital Innovation (ITSDI), 1 (1). pp. 1-10. ISSN 2715-0461

S

Sunarya, Po Abas (2022) The Impact of Gamification on IDU (ILearning Instruction) in Expanding Understudy Learning Inspiration. International Transactions on Education Technology (ITEE), 1 (1). pp. 1-9. ISSN 2963-1947

Supriagi, Nivandi and Hidayat, Tyiagita Mulyadi and Ahmad, Alfian Dimas Ahsanul Rizki (2021) Pendidikan Manufaktur Berbasis Gamifikasi Untuk Meningkatkan Inovasi Di Era Industri 4.0. ADI Pengabdian Kepada Masyarakat Jurnal (ADIMAS Jurnal), 1 (1). pp. 1-7. ISSN 2774-5988

T

Toimah, Tatu Fidiatu and Maulana, Yusril Ihza and Fajar, Irfan (2021) Gamification Model Framework and its Use in E-Learning in Higher Education. IAIC Transactions on Sustainable Digital Innovation (ITSDI), 3 (1). pp. 1-8. ISSN 2715-0461

W

Watini, Sri and Setyowati, Widhy (0030) Using Gamification To Increase E-Learning Engagement. International Transactions on Education Technology (ITEE), 1 (2). pp. 1-10. ISSN 2963-1947

Y

Yaniaja, Aryo Kusuma and Wahyudrajat, Hendra and Tashya D, Viola (2021) Pengenalan Model Gamifikasi ke dalam E-Learning Pada Perguruan Tinggi. ADI Pengabdian Kepada Masyarakat Jurnal (ADIMAS Jurnal), 1 (1). pp. 1-9. ISSN 2774-5988

This list was generated on Sun May 12 02:29:02 2024 UTC.